Press & project reference / October 2026
A first look.
The facts behind it.
A concise reference for Beastpact, with clearly labeled development artwork, screenshots and archival gameplay.
Beastpact
A painterly creature-collecting RPG in development, built around six elements and four-on-four battles.
- Status
- In active development
- Release date
- Not announced
- Platforms
- Not announced
- Public demo
- Not available on this site
- Official website
- beastpact.com
- Press contact & socials
- No verified public links listed yet
Project overview
Six elements. Four companions.
Beastpact explores elemental creature collecting, a four-on-four battle system and a painted world. The six featured starter companions are Azurspark (Fire), Rimelet (Water / Ice), Puffwisp (Air), Pebbling (Earth), Dawnling (Light) and Murkling (Shadow). Designs, interface, features and scope may change during development.
There are no store, wishlist, pre-order or funding links on this site. No release date or supported platforms are being announced through this page.
Media reference
Use the right label.
These are existing public development assets. Keep their captions and work-in-progress context when discussing them. Artwork should not be described as gameplay, and archived clips should not be presented as the current build.

Karnolith / Safe Passage
An actual development battle screenshot. It shows the interface, creature lineup and Rootcrown arena; it is not a recording of a player’s full playthrough.
Open full screenshot
The elemental starters
Development portraits, not an in-game capture. Artwork includes AI-generated imagery; designs may change.
Open starter artwork
Four-on-four encounter
18-second silent offline capture of an earlier prototype, with earlier artwork and interface. Not current-build footage or evidence of real-time performance.
Watch with controls & description Open MP4 · 3.03 MB
Whispering Wilds exploration
Five-second silent offline capture from an earlier exploration prototype. Previous artwork and interface; not a finished-game trailer.
Watch on the homepage Open MP4 · 3.09 MBDevelopment context
The homepage also shows environment artwork and separate Cinderfall exploration-prototype captures, each labeled individually. These should not be conflated with a completed, connected game region. The homepage’s cinematic battle concept is a composed marketing animation, published as a silent preview and clearly separated from actual gameplay. Its transformation scene does not verify an in-game evolution system.